Description
The Builder design pattern is one of the Creational Design Patterns, according to which a complex object can be generated using simple objects.
- It provides one of the best ways to create an object.
- It is used when a complex object is to be created using simple objects.
Business Case
Let's consider a business case of a fast-food restaurant that has the below structure.
- Contains a meal that could include a burger and a drink.
- The burger can be a veg or non-veg burger, packed in a wrapper.
- The drink can be a Coke or Pepsi, packed in a bottle.
In order to achieve the above structure, we may define classes as below.
- Interface "Item" represent food items, like a burger, cool drink, etc.,
- Interface "Packing" represents food packaging, like a wrapper, bottle, etc.,
- Concrete classes to implement the "Item" interface.
- Concrete classes to implement the "Packing" interface.
- Finally, create a "Meal" class having ArrayList of "Item" and a "MealBuilder" to build different types of "Meal" objects by combining "Item" objects.
Implementation in Java
Let's follow the below approach to implement this design pattern in Java.
- Create interfaces "Item" and "Packing".
- Create concrete classes to implement "Item" and "Packing" interfaces separately.
- Create abstract classes implementing the item interface providing default functionalities.
- Create concrete classes extending Burger and ColdDrink classes.
- Create a Meal class having Item objects defined above.
- Create a MealBuilder class, the actual builder class responsible to create Meal objects.
- Finally, the BuiderPatternDemo uses MealBuider to demonstrate the builder pattern.
Step 1: Create interfaces "Item" and "Packing"
Item.java
public interface Item {
public String name();
public Packing packing();
public float price();
}
Packing.java
public interface Packing {
public String pack();
}
Step 2: Create concrete classes implementing the Packing interface
Wrapper.java
public class Wrapper implements Packing {
@Override
public String pack() {
return "Wrapper";
}
}
Bottle.java
public class Bottle implements Packing {
@Override
public String pack() {
return "Bottle";
}
}
Step 3: Create abstract classes implementing the item interface providing default functionalities
Burger.java
public abstract class Burger implements Item {
@Override
public Packing packing() {
return new Wrapper();
}
@Override
public abstract float price();
}
CoolDrink.java
public abstract class ColdDrink implements Item {
@Override
public Packing packing() {
return new Bottle();
}
@Override
public abstract float price();
}
Step 4: Create concrete classes extending Burger and ColdDrink classes
VegBurger.java
public class VegBurger extends Burger {
@Override
public float price() {
return 25.0f;
}
@Override
public String name() {
return "Veg Burger";
}
}
ChickenBurger.java
public class ChickenBurger extends Burger {
@Override
public float price() {
return 50.5f;
}
@Override
public String name() {
return "Chicken Burger";
}
}
Coke.java
public class Coke extends ColdDrink {
@Override
public float price() {
return 30.0f;
}
@Override
public String name() {
return "Coke";
}
}
Pepsi.java
public class Pepsi extends ColdDrink {
@Override
public float price() {
return 35.0f;
}
@Override
public String name() {
return "Pepsi";
}
}
Step 5: Create a Meal class having Item objects defined above.
Meal.java
import java.util.ArrayList;
import java.util.List;
public class Meal {
private List<Item> items = new ArrayList<Item>();
public void addItem(Item item){
items.add(item);
}
public float getCost(){
float cost = 0.0f;
for (Item item : items) {
cost += item.price();
}
return cost;
}
public void showItems(){
for (Item item : items) {
System.out.print("Item : " + item.name());
System.out.print(", Packing : " + item.packing().pack());
System.out.println(", Price : " + item.price());
}
}
}
Step 6: Create a MealBuilder class, the actual builder class responsible to create Meal objects.
MealBuilder.java
public class MealBuilder {
public Meal prepareVegMeal (){
Meal meal = new Meal();
meal.addItem(new VegBurger());
meal.addItem(new Coke());
return meal;
}
public Meal prepareNonVegMeal (){
Meal meal = new Meal();
meal.addItem(new ChickenBurger());
meal.addItem(new Pepsi());
return meal;
}
}
Step 7: BuiderPatternDemo uses MealBuider to demonstrate the builder pattern.
BuilderPatternDemo.java
public class BuilderPatternDemo {
public static void main(String[] args) {
MealBuilder mealBuilder = new MealBuilder();
Meal vegMeal = mealBuilder.prepareVegMeal();
System.out.println("Veg Meal");
vegMeal.showItems();
System.out.println("Total Cost: " + vegMeal.getCost());
Meal nonVegMeal = mealBuilder.prepareNonVegMeal();
System.out.println("\n\nNon-Veg Meal");
nonVegMeal.showItems();
System.out.println("Total Cost: " + nonVegMeal.getCost());
}
}
Step 8: Execute the code to verify the output.
Veg Meal
Item : Veg Burger, Packing : Wrapper, Price : 25.0
Item : Coke, Packing : Bottle, Price : 30.0
Total Cost: 55.0
Non-Veg Meal
Item : Chicken Burger, Packing : Wrapper, Price : 50.5
Item : Pepsi, Packing : Bottle, Price : 35.0
Total Cost: 85.5
Overall
We now know about the Builder design pattern and its implementation.